ameed's pic

ameed's pic
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Saturday, 23 June 2012


Realtek High Definition Audio 2.70 XP



The Realtek High Definition Audio codecs are compliant with Microsoft's UAA (Universal Audio Architecture). The top series provide 10 DAC channels that simultaneously support 7.1 sound playback, plus 2 channels of independent stereo sound output (multiple streaming) through the front panel stereo output. Flexible mixing, mute, and fine gain control functions provide a complete integrated audio solution for home entertainment PCs.


  • Meets Microsoft WLP 3.10 and future WLP audio requirements

  • WaveRT based audio function driver for Windows Vista

  • Direct Sound 3D compatible

  • Multi bands of software equalizer and tool are provided

  • Microphone Acoustic Echo Cancellation (AEC), Noise Suppression (NS), and Beam Forming (BF) technology for voice application

This software requires Windows 2000, Windows 2003 or Windows XP











Wednesday, 20 June 2012

DBZ

                                     Dragon Ball Z


Dragon Ball Z Sagas is a fighting game including Dragon Ball Z and GT characters from the Dragon Ball universe. Play best Dragon Ball characters and stages all in one game!There's a reason Dragon Ball Z hasn't seen a truly faithful video game adaptation. Even now, 15 years after the anime series ended in Japan, game developers have struggled to find the mechanics and technology necessary to adapt Akira Toriyama's iconic and classic series. Wait no more, DBZ fans. With the arrival of Dragon Ball Z: Ultimate Tenkaichi, it's finally possible to say that someone has attained that lofty goal, despite a considerable number of gameplay issues. 


Developer Spike has succeeded in creating a graphics engine that recreates the cartoon in interactive form. In some ways the game looks better than its anime source material, pulling Toriyama's manga art style into three dimensions in a way that's never seen realization before. More importantly, the fluidity of the battle sequences, ranging from lightning-fast physical combat to the planet-scale energy blasts, has never looked this genuine. Ultimate Tenkaichi makes all other Dragon Ball Z games look utterly lethargic. The game's backgrounds and environments contribute to the overall stunning visual realization of the franchise. Wanting to impress the epic scale of these battles upon gamers, Spike has created a system that allows for the destruction of the world around combatants. Energy blasts will create canyons and craters throughout the landscape, reinforcing the sense of power present in the Dragon Ball Z franchise. On a slightly down note, much of the locale damage reverts back to normal after the scripted attack sequence ends. Something with more permanence seems necessary in the future. 

So Ultimate Tenkaichi is gorgeous. You'll glean that much from screenshots and trailers, and to some degree we've seen other DBZ games manage fairly strong visuals. It's not much of a surprise that the latest and greatest title in the franchise yields the best results. However the gameplay this time around truly shocked me. On-screen interfaces and commands aside, it almost appears as if the cartoon is being remade on the screen. In-game fights certainly play out at a faster pace than their anime counterparts, and you don't have to deal with any "To Be Continued…" screens. 


Combat incorporates all of the moves you know and love from the Dragon Ball Z franchise. The game cleverly chains ranged and proximity actions together through combos, which you'll execute through timed command prompts. In no time at all both players can quickly pull off dazzling attacks so long as they carefully manage a couple on-screen meters. Similarly, counter attacks feel equally easy to pull off, giving players reasonable opportunities to reverse momentum. To say Spike's fighting mechanics capture the spirit and speed of DBZ is a massive understatement. It helps that this type of combat is rare within the fighting genre. You won't see Street Fighter doing anything like this. 

Unfortunately Spike has yet to find flexibility within its mechanics. Whether you're playing as Goku or Kid Buu, by and large these characters function the same. Sure, your Chocolate Beam attack is going to look different than your Kamehameha, and it'll do different damage, but you pull off the same moves to get to that point. 

The vast majority of fights operate within the same parameters, requiring you to charge your Ki and Spirit meters to certain levels for particular defensive and offensive maneuvers. Core strategy revolves around choosing outwitting your opponent on reversals, which boils down to a 50/50 chance. The first half dozen matches all feel fresh and bold until you realize you're the same thing you did 30 minutes ago with a completely different character. When that sinks in, Ultimate Tenkaichi loses a fair amount of its allureYet despite that repetitive, narrow nature, Ultimate Tenkaichi offers a great deal of content. The core experience managed to keep me hooked with its massive, massive story modes (one for each of the franchise's established sagas, one for created characters), which easily last over a dozen hours. Tournaments and standard exhibition matches round out your combat options. [Editor's Note: As of press time, we haven't been able to test Ultimate Tenkaichi's online modes. We will, and if we discover any significant issues, we'll report back.] 

Where Tenkaichi stumbles isn't so much in the breadth of its content but in the detail and presentation. By far the biggest offender here is the game's loading times. Despite the fact that there are plenty of opportunities to stream data while cutscenes or statistics are being displayed, the developers insisted on doing everything in dull loading screens. Amazingly, you'll see one lengthy loading screen transition to an equally lengthy one, interrupted only by a brief, unnecessary dialogue exchange or glimpse of the game's overworld. It is not impossible to see nearly a half dozen loading screens between some key matches. 

Tenkaichi struggles with how to present DBZ's admittedly sprawling, unwieldy saga. Perhaps unsurprisingly, the game serves the material best with sequences directly from the anime, though these come few and far between. Somewhat less effective are exchanges between characters using in-game graphics, though the ability of the engine to portray more nuanced moments is somewhat questionable. More often than not, Spike chose to use screens of scrolling text - lengthy, painfully slow screens - to describe the vast majority of the storyline. I doubt I need to emphasize how anticlimactic having such a visually-oriented series (and game!) reduced to impenetrable walls of words feels. 

Long demanded and anticipated by fans, Ultimate Tenkaichi features the ability to create your own Saiyan warrior. Knowing well the enormous challenge it must have presented to even begin to contemplate a mode like this, the fact that it exists in this game is remarkable. For decades DBZ fans have wanted to see new creations in the mold of Akira Toriyama's art style. Now that can happen. It's not too much of a shock to see the tools available come off a bit limited - your character will look remarkably like existing characters, albeit with bolder color options - but it's a great inclusion nonetheless. Your Saiyan will start out as a weakling, however, so prepare to level up like mad.









            click here to download

angry bird

Download Angry Birds Rio PC 
 Angry Birds Rio for PC is a shareware game app for Windows 7 and XP, developed by Rovio Mobile Ltd.


The all time favorite Angry Birds Rio from Android, iPhone, PSP and PlayStation Network can now be enjoyed at the comfort of Windows-based PC’s large screen display. The playing mechanics is still the same. Just use the default PC mouse or tap fingers if the laptop or desktop support touch PC screen monitor. 


The Angry Birds are on they’re way to their new adventure, but this time there captured, caged and taken to Rio. They must escape from they’re captors and free the other flocks from being put up for sale. There they meet new friends and work together to make their escaped from a desolate grey warehouse to the lush green jungle. Instead of fortifications, they’ll destroy cages and smash obstacles and beat the hell of their captors.I'll be the first to admit that when I first caught wind ofAngry Birds Rio I didn't expect much. Video games based on movies are almost always universally terrible, and this seemed like a prime situation for Rovio do to a quick cash-in on Rio, with hype around the movie and Angry Birds in general making the game sell well anyway. Oddly enough, Angry Birds Rio is anything but a quick cash-in.
At this point I'd think it's safe to assume that anyone reading TouchArcade is familiar with Angry Birds, but if not, here's the gist- Angry Birds is a catapult game where you fling birds at forts which are cobbled together with various materials, all precariously stacked. Levels are complete when you fling the birds in to these forts to kill all the pigs. It's graded on a three star scale with hidden golden eggs which can also be collected.


Angry Birds Rio basically plays the same way, but the entire game feels like it has been upgraded. Quite a bit of the interface has been redone, there are far more things to collect, and they've even added parallax scrolling to give the game quite a bit more visual depth. The 60 included levels are all designed incredibly well, and seem to have solutions where you can brute force the level by destroying it, or looking for the single weak spot which sets off a Rube Goldberg-like chain reaction of destruction.
Instead of killing pigs, you've got to break fellow birds free from cages in the first world. Then in the second world you're defeating monkeys. The 60th level has a boss fight of sorts where you've got to fling birds at Nigel, the bad guy of the movie. You even get to fling Blu and Jewel, the two main character birds of Rio. It's all really well done, and any fans of Angry Birds will have a fantastic time playing through Angry Birds Rio.


I hope these improvements eventually make their way over to the proper Angry Birds and/or Angry Birds Seasons, as it would be really sweet to need to deal with a big and crafty boss pig. The collectable items are also a nice touch, really giving reason to replay levels beyond scoring three stars. Really the only down side is the clear display of when additional content is coming, with blank menu spots for May, July, October, and November 2011. I think I prefer just being surprised when anAngry Birds update lands than knowing I have to wait so long... And I doubt I'm alone on that.



adobe

Adobe Photoshop 7.0


Adobe Photoshop 7.0 helps you stay competitive with innovative tools that deliver new ways to express your creativity and work efficiently. With Photoshop 7.0, you can more easily produce exceptional imagery for print, the Web, wireless devices, and other media. Photoshop 7.0 rounds out its comprehensive toolset with new capabilities to meet any creative or production demand and to handle the widest variety of image-editing tasks in the most efficient way. With enhanced Web features, you can instantly make Web page elements transparent simply by knocking out one or more colors; create dithered transparencies; manage Web page rollovers and animations; and create more sophisticated Web rollovers. Powerful new tools help you explore your creativity without limits so you can more easily meet the multimedia demands of today's market. Simulate traditional painting techniques (including pastels and charcoal) with dry and wet brush effects and much more...









                click here to download